How to Play

Join the crew and keep the voyage alive

New crew members can jump in quickly, help the ship, gather resources, and participate when the sea throws trouble onto the deck.

Tabzy and Kitty sharing a drink at the tavern

Guide

Details

Ship log

Join the Crew

One command gets you aboard. From there, pick a station role and lean on the built-in help commands whenever you're not sure what's happening.

  • !join — board the ship
  • !role gunner / carpenter / bilger / sailor — pick a job
  • !qm or !quartermaster — ask what's going on, or ask it something specific like !qm craft fishing for a grounded answer
  • !help — link to this full command guide; !captain — the Captain-only command reference

Ship log

Gather Supplies

Fish, rum, and cannonballs keep the ship running, and every bit of personal gold you stash builds the shared ship fund.

  • !fish or !fishbait — bring in fish
  • !drink — morale for you and a round for the crew
  • !stash <amount> — contribute gold to the ship fund
  • !sellfish <amount> — cash in your catch at a fish market

Ship log

React to Events

When a random sea event fires — Shallow Waters, a Kraken or Giant Crab, or a Brigands convoy — the crew splits across a few jobs instead of everyone spamming the same command.

  • !sail — build movement charges (or hold the sailing station)
  • !carp / !bilge — hold repair or flooding-control stations
  • !shoot — fire when in range of the target
  • !target <coordinate> — Captain/Navigator aims the cannons, e.g. !target B3

Captain's notice

Beginner note

Lost at any point? !qm gives a two-line read on the current situation and the commands that matter right now — or ask it something specific, like !qm craft fishing, for a grounded answer. It works even before you've used !join.